这里是一个简单的摄像机抖动方法,记录下来便于查阅。
public class CameraShake : MonoBehaviour { // 抖动目标的transform(若未添加引用,怎默认为当前物体的transform) public Transform camTransform; //持续抖动的时长 public float shake = 0f; // 抖动幅度(振幅) //振幅越大抖动越厉害 public float shakeAmount = 0.7f; public float decreaseFactor = 1.0f; Vector3 originalPos; void Awake() { if (camTransform == null) { camTransform = GetComponent(typeof(Transform)) as Transform; } } void OnEnable() { originalPos = camTransform.localPosition; } void Update() { if (shake > 0) { camTransform.localPosition = originalPos + Random.insideUnitSphere * shakeAmount; shake -= Time.deltaTime * decreaseFactor; } else { shake = 0f; camTransform.localPosition = originalPos; } }}
实际上可以抖动任何物体。